In order to make you familiar with the entire workflow of creating a game asset, we will create together an M24 Antitank grenade used in WWII. ![]() These render engines supports Real-Time Rendering and this is the place where our PBR textured game asset is going to shine ! We are going to render our asset inside Iray ( Substance painter integrated render engine ) and also inside Marmoset Toolbag. The look of your model also depends on the engine it is rendered in. In order your model to look realistic it requires a highquality texture, together we will create 3 Physically based rendering (PBR) textures for our asset, which can be later exported to an game engine. 1.41K subscribers In this Substance Painter Tutorial you will learn the process of texturing an old metal sword from start to finish. In this course you will learn how to preserve details in your low poly without adding more polygons. ![]() ![]() The main principle in creating a game asset is to preserve maximum level of details at the minimum polygon count.
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